AI Insights · Timothy · October 2022
Top 5 3D Anime Games in Tunisia Q3 2022 Performance
Discover the performance trends of the top 5 3D anime games in Tunisia for Q3 2022. Metrics include weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 3D anime games in Tunisia exhibited varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at each app's trends based on Sensor Tower data.
Summoners War
Throughout the quarter, weekly revenue for Summoners War from Com2uS Corp. fluctuated, peaking at approximately $70 in mid-July and seeing another significant rise to $62 in mid-September. The game maintained a steady number of weekly active users, starting at around 1.8K in late June, reaching a high of 2.1K in late August, and closing the quarter at 1.7K.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced notable highs in weekly revenue, with a peak of $72 in late August. Weekly downloads showed a general upward trend, starting at 844 in late June and peaking at 1.6K by the end of September. Active users were consistently strong, beginning at around 9.9K and ending the quarter at nearly 12K.
ONE PIECE Bounty Rush
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a significant increase in weekly downloads, from 1.5K in late June to a high of 2.8K in late August. Weekly revenue saw a gradual increase, peaking at $46 in mid-September. Active users also grew steadily, from 7.8K in late June to over 10K by the end of September.
Kritika: The White Knights
Kritika: The White Knights from Com2uS Holdings maintained consistent weekly revenue around $8-$9 throughout the quarter. Downloads were relatively low but saw a peak of 41 in late August. Active users data was minimal, but the game showed some activity at the end of August with 34 users.
Honkai Impact 3rd
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. had a varied performance in weekly downloads, starting at 237 in late June and seeing a peak of 175 in late August. Revenue was highest at $46 in mid-July but dropped to zero towards the end of the quarter. Active users began at 656 in late June, with fluctuations throughout the quarter, ending at 433 in late September.
For more detailed insights and data, visit Sensor Tower.